LArSoft  v09_90_00
Liquid Argon Software toolkit - https://larsoft.org/
ExGflash3.cc
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29 //
30 // Created by Joanna Weng 26.11.2004
31 
32 // G4 includes
33 #include "G4Types.hh"
34 #include "G4ios.hh"
35 #include "G4Timer.hh"
36 #include "G4UImanager.hh"
37 
38 #ifdef G4MULTITHREADED
39 #include "G4MTRunManager.hh"
40 #else
41 #include "G4RunManager.hh"
42 #endif
43 
44 // my project
45 #include "ExGflash3DetectorConstruction.hh"
46 #include "ExGflash3ParallelWorld.hh"
47 #include "ExGflashActionInitialization.hh"
48 
49 #include "FTFP_BERT.hh"
50 #include "G4FastSimulationPhysics.hh"
51 #include "G4ParallelWorldPhysics.hh"
52 
53 #include "G4VisExecutive.hh"
54 #include "G4UIExecutive.hh"
55 
56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
57 
58 int main(int argc,char** argv)
59 {
60  // Instantiate G4UIExecutive if interactive mode
61  G4UIExecutive* ui = nullptr;
62  if ( argc == 1 ) {
63  ui = new G4UIExecutive(argc, argv);
64  }
65 
66  // timer to see GFlash performance
67  G4Timer timer;
68  timer.Start();
69 
70  G4cout<<"+-------------------------------------------------------+"<<G4endl;
71  G4cout<<"| |"<<G4endl;
72  G4cout<<"| This is an example of Shower |"<<G4endl;
73  G4cout<<"| Parameterization with GFLASH |"<<G4endl;
74  G4cout<<"+-------------------------------------------------------+"<<G4endl;
75 
76 
77 
78 #ifdef G4MULTITHREADED
79  G4MTRunManager * runManager = new G4MTRunManager;
80  runManager->SetNumberOfThreads(1);
81  G4cout<<"+-------------------------------------------------------+"<<G4endl;
82  G4cout<<"| Constructing MT run manager |"<<G4endl;
83  G4cout<<"+-------------------------------------------------------+"<<G4endl;
84 #else
85  G4RunManager * runManager = new G4RunManager;
86  G4cout<<"+-------------------------------------------------------+"<<G4endl;
87  G4cout<<"| Constructing sequential run manager |"<<G4endl;
88  G4cout<<"+-------------------------------------------------------+"<<G4endl;
89 #endif
90 
91  // UserInitialization classes (mandatory)
92  G4cout<<"# GFlash Example: Detector Construction"<<G4endl;
93  auto detector = new ExGflash3DetectorConstruction();
94  detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld"));
95  runManager->SetUserInitialization(detector);
96 
97  // G4cout<<"# GFlash Example: Physics "<<G4endl;
98  // -- Select a physics list:
99  G4VModularPhysicsList* physicsList = new FTFP_BERT();
100  // -- Create a fast simulation physics constructor, used to augment
101  // -- the above physics list to allow for fast simulation:
102  G4FastSimulationPhysics* fastSimulationPhysics = new G4FastSimulationPhysics();
103  // -- We now configure the fastSimulationPhysics object.
104  // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
105  // -- is applicable to e+ and e- : we augment the physics list for these
106  // -- particles (by adding a G4FastSimulationManagerProcess with below's
107  // -- calls), this will make the fast simulation to be activated:
108  fastSimulationPhysics->ActivateFastSimulation("e-");
109  fastSimulationPhysics->ActivateFastSimulation("e+");
110  // -- Register this fastSimulationPhysics to the physicsList,
111  // -- when the physics list will be called by the run manager
112  // -- (will happen at initialization of the run manager)
113  // -- for physics process construction, the fast simulation
114  // -- configuration will be applied as well.
115  physicsList->RegisterPhysics( new G4ParallelWorldPhysics("parallelWorld") );
116  physicsList->RegisterPhysics( fastSimulationPhysics );
117  runManager->SetUserInitialization(physicsList);
118 
119  // Action initialization:
120  runManager->SetUserInitialization(new ExGflashActionInitialization);
121 
122  G4VisManager* visManager = new G4VisExecutive;
123  visManager->Initialize();
124 
125  G4UImanager* UImanager = G4UImanager::GetUIpointer();
126  UImanager->ApplyCommand("/run/verbose 0");
127  runManager->Initialize();
128  UImanager->ApplyCommand("/Step/Verbose 0");
129 
130  if (ui) // Define UI terminal for interactive mode
131  {
132  UImanager->ApplyCommand("/control/execute vis.mac");
133  ui->SessionStart();
134  delete ui;
135  }
136  else // Batch mode
137  {
138  G4String s=*(argv+1);
139  UImanager->ApplyCommand("/control/execute "+s);
140  }
141 
142  delete visManager;
143  delete runManager;
144 
145  timer.Stop();
146  G4cout << G4endl;
147  G4cout << "******************************************";
148  G4cout << G4endl;
149  G4cout << "Total Real Elapsed Time is: "<< timer.GetRealElapsed();
150  G4cout << G4endl;
151  G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
152  G4cout << G4endl;
153  G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
154  G4cout << G4endl;
155  G4cout << "******************************************";
156  G4cout << G4endl;
157 
158  return 0;
159 }
160 
161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc, char **argv)
Definition: ExGflash3.cc:58