LArSoft
v09_90_00
Liquid Argon Software toolkit - https://larsoft.org/
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This tool provides "standard" 3D hits built (by this tool) from 2D hits. More...
#include "art/Framework/Core/ProducesCollector.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art/Persistency/Common/PtrMaker.h"
#include "art/Utilities/ToolMacros.h"
#include "art_root_io/TFileService.h"
#include "canvas/Persistency/Common/Assns.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Utilities/InputTag.h"
#include "cetlib/cpu_timer.h"
#include "fhiclcpp/ParameterSet.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcore/Geometry/Geometry.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include "lardata/ArtDataHelper/HitCreator.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "lardataalg/DetectorInfo/DetectorProperties.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/SpacePoint.h"
#include "larreco/RecoAlg/Cluster3DAlgs/Cluster3D.h"
#include "larreco/RecoAlg/Cluster3DAlgs/IHit3DBuilder.h"
#include <cmath>
#include <iostream>
#include <map>
#include <memory>
#include <numeric>
#include <unordered_map>
#include <utility>
#include <vector>
#include "TTree.h"
Go to the source code of this file.
Classes | |
class | lar_cluster3d::SpacePointHit3DBuilder |
SpacePointHit3DBuilder class definiton. More... | |
Namespaces | |
lar_cluster3d | |
This tool provides "standard" 3D hits built (by this tool) from 2D hits.
Definition in file SpacePointHit3DBuilder_tool.cc.