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particleGun.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "G4Types.hh"
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#ifdef G4MULTITHREADED
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#include "G4MTRunManager.hh"
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#else
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#include "G4RunManager.hh"
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#endif
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#include "G4UImanager.hh"
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#include "Randomize.hh"
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#include "
DetectorConstruction.hh
"
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#include "
PhysicsList.hh
"
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#include "ActionInitialization.hh"
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#include "SteppingVerbose.hh"
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#include "G4UIExecutive.hh"
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#include "G4VisExecutive.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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int
main
(
int
argc,
char
** argv) {
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//detect interactive mode (if no arguments) and define UI session
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G4UIExecutive* ui = 0;
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if
(argc == 1) ui =
new
G4UIExecutive(argc,argv);
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//choose the Random engine
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CLHEP::HepRandom::setTheEngine(
new
CLHEP::RanecuEngine);
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// Construct the default run manager
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#ifdef G4MULTITHREADED
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G4MTRunManager* runManager =
new
G4MTRunManager;
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G4int nThreads = G4Threading::G4GetNumberOfCores();
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if
(argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]);
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runManager->SetNumberOfThreads(nThreads);
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#else
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//my Verbose output class
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G4VSteppingVerbose::SetInstance(
new
SteppingVerbose);
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G4RunManager* runManager =
new
G4RunManager;
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#endif
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//set mandatory initialization classes
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DetectorConstruction
* detector =
new
DetectorConstruction
;
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runManager->SetUserInitialization(detector);
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runManager->SetUserInitialization(
new
PhysicsList
);
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runManager->SetUserInitialization(
new
ActionInitialization);
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//initialize visualization
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G4VisManager* visManager =
nullptr
;
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//get the pointer to the User Interface manager
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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if
(ui) {
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//interactive mode
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visManager =
new
G4VisExecutive;
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visManager->Initialize();
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UImanager->ApplyCommand(
"/control/execute vis.mac"
);
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ui->SessionStart();
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delete
ui;
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}
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else
{
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//batch mode
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G4String
command =
"/control/execute "
;
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G4String
fileName = argv[1];
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UImanager->ApplyCommand(command+fileName);
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}
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//job termination
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delete
visManager;
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delete
runManager;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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G4String
Definition:
G4String.hh:45
PhysicsList
Definition:
PhysicsList.hh:46
main
int main(int argc, char **argv)
Definition:
particleGun.cc:55
DetectorConstruction.hh
PhysicsList.hh
DetectorConstruction
Definition:
DetectorConstruction.hh:45
geant4.10.06.p01
examples
extended
eventgenerator
particleGun
particleGun.cc
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