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ParticleGunAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: ParticleGunAction.cc 66892 2013-01-17 10:57:59Z gunter $
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// ====================================================================
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// ParticleGunAction.cc
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//
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// 2005 Q
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// ====================================================================
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#include "
ParticleGunAction.hh
"
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#include "G4ParticleGun.hh"
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// ====================================================================
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//
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// class description
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//
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// ====================================================================
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ParticleGunAction::ParticleGunAction
()
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{
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particleGun
=
new
G4ParticleGun;
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}
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ParticleGunAction::~ParticleGunAction
()
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{
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delete
particleGun
;
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}
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void
ParticleGunAction::GeneratePrimaries
(G4Event* anEvent)
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{
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particleGun
-> GeneratePrimaryVertex(anEvent);
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}
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ParticleGunAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *anEvent)
Definition:
ParticleGunAction.cc:56
ParticleGunAction::~ParticleGunAction
~ParticleGunAction()
Definition:
ParticleGunAction.cc:49
ParticleGunAction::ParticleGunAction
ParticleGunAction()
Definition:
ParticleGunAction.cc:42
ParticleGunAction.hh
ParticleGunAction::particleGun
G4ParticleGun * particleGun
Definition:
ParticleGunAction.hh:47
geant4.10.03.p03
environments
g4py
site-modules
primaries
ParticleGun
ParticleGunAction.cc
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