LArSoft
v07_13_02
Liquid Argon Software toolkit - http://larsoft.org/
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back track the reconstruction to the simulation More...
#include <map>
#include <vector>
#include "fhiclcpp/types/Atom.h"
#include "fhiclcpp/types/Table.h"
#include "canvas/Persistency/Common/FindManyP.h"
#include "canvas/Persistency/Common/FindOneP.h"
#include "canvas/Persistency/Common/FindMany.h"
#include "canvas/Persistency/Common/FindOne.h"
#include "larcorealg/Geometry/GeometryCore.h"
#include "larcorealg/CoreUtils/ProviderPack.h"
#include "lardata/Utilities/AssociationUtil.h"
#include "lardataalg/DetectorInfo/DetectorClocks.h"
#include "lardataobj/RecoBase/OpHit.h"
#include "lardataobj/RecoBase/OpFlash.h"
#include "lardataobj/RawData/OpDetWaveform.h"
#include "lardataobj/Simulation/OpDetBacktrackerRecord.h"
#include "larsim/MCCheater/ParticleInventory.h"
#include "PhotonBackTracker.tcc"
Go to the source code of this file.
Classes | |
class | cheat::PhotonBackTracker |
struct | cheat::PhotonBackTracker::fhiclConfig |
Namespaces | |
cheat | |
code to link reconstructed objects back to the MC truth information | |
back track the reconstruction to the simulation
Definition in file PhotonBackTracker.h.