LArSoft  v07_13_02
Liquid Argon Software toolkit - http://larsoft.org/
pyG4ParticleGun.cc
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26 // $Id: pyG4ParticleGun.cc 76884 2013-11-18 12:54:03Z gcosmo $
27 // ====================================================================
28 // pyG4ParticleGun.cc
29 //
30 // 2005 Q
31 // ====================================================================
32 #include <boost/python.hpp>
33 #include "G4Version.hh"
34 #include "G4ParticleGun.hh"
35 #include "G4ParticleTable.hh"
36 #include "G4Event.hh"
37 
38 using namespace boost::python;
39 
40 #if G4VERSION_NUMBER < 910
41 // ====================================================================
42 // miscs
43 // ====================================================================
44 // What a hell!
45 
47 G4ParticleGun::G4ParticleGun(const G4ParticleGun &right)
49 {
50  *this= right;
51 }
52 
54 const G4ParticleGun& G4ParticleGun::operator=(const G4ParticleGun &right)
56 {
57  NumberOfParticlesToBeGenerated= right.NumberOfParticlesToBeGenerated;
58  particle_definition= right.particle_definition;
59  particle_momentum_direction= right.particle_momentum_direction;
60  particle_energy= right.particle_energy;
61  particle_charge= right.particle_charge;
62  particle_polarization= right.particle_polarization;
63 
64  return *this;
65 }
66 
68 G4int G4ParticleGun::operator==(const G4ParticleGun &right) const
70 {
71  return 0;
72 }
73 
75 G4int G4ParticleGun::operator!=(const G4ParticleGun &right) const
77 {
78  return 0;
79 }
80 
81 #endif
82 
83 
84 // ====================================================================
85 // thin wrappers
86 // ====================================================================
87 namespace pyG4ParticleGun {
88 
89 #if G4VERSION_NUMBER >= 910
90 // SetParticleMomentum
91 void (G4ParticleGun::*f1_SetParticleMomentum)(G4double)
92  = &G4ParticleGun::SetParticleMomentum;
93 void (G4ParticleGun::*f2_SetParticleMomentum)(G4ParticleMomentum)
94  = &G4ParticleGun::SetParticleMomentum;
95 #endif
96 
97 
99 void SetParticleByName(G4ParticleGun* gun, const std::string& pname)
101 {
102  G4ParticleTable* particleTable= G4ParticleTable::GetParticleTable();
103  G4ParticleDefinition* pd= particleTable-> FindParticle(pname);
104  if (pd != 0) {
105  gun-> SetParticleDefinition(pd);
106  } else {
107  G4cout << "*** \"" << pname << "\" is not registered "
108  << "in available particle list" << G4endl;
109  }
110 }
111 
113 std::string GetParticleByName(G4ParticleGun* gun)
115 {
116  const G4ParticleDefinition* pd= gun-> GetParticleDefinition();
117  return (pd-> GetParticleName()).c_str();
118 }
119 
120 }
121 
122 using namespace pyG4ParticleGun;
123 
124 // ====================================================================
125 // module definition
126 // ====================================================================
128 {
129 #if G4VERSION_NUMBER < 910
130  class_<G4ParticleGun>
131 #else
132  class_<G4ParticleGun, boost::noncopyable>
133 #endif
134  ("G4ParticleGun", "particle gun")
135  // constructor
136  .def(init<G4int>())
137  .def(init<G4ParticleDefinition*>())
138  .def(init<G4ParticleDefinition*, G4int>())
139  // ---
140  .def("GeneratePrimaryVertex", &G4ParticleGun::GeneratePrimaryVertex)
141  .def("SetParticleDefinition", &G4ParticleGun::SetParticleDefinition)
142  .def("GetParticleDefinition", &G4ParticleGun::GetParticleDefinition,
143  return_value_policy<reference_existing_object>())
144 #if G4VERSION_NUMBER >= 910
145  .def("SetParticleMomentum", f1_SetParticleMomentum)
146  .def("SetParticleMomentum", f2_SetParticleMomentum)
147 #else
148  .def("SetParticleMomentum", &G4ParticleGun::SetParticleMomentum)
149 #endif
150  .def("SetParticleMomentumDirection",
151  &G4ParticleGun::SetParticleMomentumDirection)
152  .def("GetParticleMomentumDirection",
153  &G4ParticleGun::GetParticleMomentumDirection)
154  .def("SetParticleEnergy", &G4ParticleGun::SetParticleEnergy)
155  .def("GetParticleEnergy", &G4ParticleGun::GetParticleEnergy)
156  .def("SetParticleCharge", &G4ParticleGun::SetParticleCharge)
157  .def("GetParticleCharge", &G4ParticleGun::GetParticleCharge)
158  .def("SetParticlePolarization", &G4ParticleGun::SetParticlePolarization)
159  .def("GetParticlePolarization", &G4ParticleGun::GetParticlePolarization)
160  .def("SetNumberOfParticles", &G4ParticleGun::SetNumberOfParticles)
161  .def("GetNumberOfParticles", &G4ParticleGun::GetNumberOfParticles)
162  .def("SetParticlePosition", &G4ParticleGun::SetParticlePosition)
163  .def("GetParticlePosition", &G4ParticleGun::GetParticlePosition)
164  .def("SetParticleTime", &G4ParticleGun::SetParticleTime)
165  .def("GetParticleTime", &G4ParticleGun::GetParticleTime)
166  .def("SetParticleByName", SetParticleByName)
167  .def("GetParticleByName", GetParticleByName)
168  ;
169 }
constexpr auto const & right(const_AssnsIter< L, R, D, Dir > const &a, const_AssnsIter< L, R, D, Dir > const &b)
Definition: AssnsIter.h:112
void export_G4ParticleGun()
void SetParticleByName(G4ParticleGun *gun, const std::string &pname)
bool operator!=(geometry_element_iterator< GEOIDITER > const &iter, GEOIDITER const &id_iter)
Comparison operator: geometry ID and element point to different IDs.
bool operator==(geometry_element_iterator< GEOIDITER > const &iter, GEOIDITER const &id_iter)
Comparison operator: geometry ID and element point to the same ID.
std::string GetParticleByName(G4ParticleGun *gun)