LArSoft  v09_90_00
Liquid Argon Software toolkit - https://larsoft.org/
pyG4ParticleGun.cc
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25 //
26 // ====================================================================
27 // pyG4ParticleGun.cc
28 //
29 // 2005 Q
30 // ====================================================================
31 #include <boost/python.hpp>
32 #include "G4Version.hh"
33 #include "G4ParticleGun.hh"
34 #include "G4ParticleTable.hh"
35 #include "G4Event.hh"
36 
37 using namespace boost::python;
38 
39 #if G4VERSION_NUMBER < 910
40 // ====================================================================
41 // miscs
42 // ====================================================================
43 // What a hell!
44 
46 G4ParticleGun::G4ParticleGun(const G4ParticleGun &right)
48 {
49  *this= right;
50 }
51 
53 const G4ParticleGun& G4ParticleGun::operator=(const G4ParticleGun &right)
55 {
56  NumberOfParticlesToBeGenerated= right.NumberOfParticlesToBeGenerated;
57  particle_definition= right.particle_definition;
58  particle_momentum_direction= right.particle_momentum_direction;
59  particle_energy= right.particle_energy;
60  particle_charge= right.particle_charge;
61  particle_polarization= right.particle_polarization;
62 
63  return *this;
64 }
65 
67 G4bool G4ParticleGun::operator==(const G4ParticleGun &right) const
69 {
70  return false;
71 }
72 
74 G4bool G4ParticleGun::operator!=(const G4ParticleGun &right) const
76 {
77  return false;
78 }
79 
80 #endif
81 
82 
83 // ====================================================================
84 // thin wrappers
85 // ====================================================================
86 namespace pyG4ParticleGun {
87 
88 #if G4VERSION_NUMBER >= 910
89 // SetParticleMomentum
90 void (G4ParticleGun::*f1_SetParticleMomentum)(G4double)
91  = &G4ParticleGun::SetParticleMomentum;
92 void (G4ParticleGun::*f2_SetParticleMomentum)(G4ParticleMomentum)
93  = &G4ParticleGun::SetParticleMomentum;
94 #endif
95 
96 
98 void SetParticleByName(G4ParticleGun* gun, const std::string& pname)
100 {
101  G4ParticleTable* particleTable= G4ParticleTable::GetParticleTable();
102  G4ParticleDefinition* pd= particleTable-> FindParticle(pname);
103  if (pd != 0) {
104  gun-> SetParticleDefinition(pd);
105  } else {
106  G4cout << "*** \"" << pname << "\" is not registered "
107  << "in available particle list" << G4endl;
108  }
109 }
110 
112 std::string GetParticleByName(G4ParticleGun* gun)
114 {
115  const G4ParticleDefinition* pd= gun-> GetParticleDefinition();
116  return (pd-> GetParticleName()).c_str();
117 }
118 
119 }
120 
121 using namespace pyG4ParticleGun;
122 
123 // ====================================================================
124 // module definition
125 // ====================================================================
127 {
128 #if G4VERSION_NUMBER < 910
129  class_<G4ParticleGun>
130 #else
131  class_<G4ParticleGun, boost::noncopyable>
132 #endif
133  ("G4ParticleGun", "particle gun")
134  // constructor
135  .def(init<G4int>())
136  .def(init<G4ParticleDefinition*>())
137  .def(init<G4ParticleDefinition*, G4int>())
138  // ---
139  .def("GeneratePrimaryVertex", &G4ParticleGun::GeneratePrimaryVertex)
140  .def("SetParticleDefinition", &G4ParticleGun::SetParticleDefinition)
141  .def("GetParticleDefinition", &G4ParticleGun::GetParticleDefinition,
142  return_value_policy<reference_existing_object>())
143 #if G4VERSION_NUMBER >= 910
144  .def("SetParticleMomentum", f1_SetParticleMomentum)
145  .def("SetParticleMomentum", f2_SetParticleMomentum)
146 #else
147  .def("SetParticleMomentum", &G4ParticleGun::SetParticleMomentum)
148 #endif
149  .def("SetParticleMomentumDirection",
150  &G4ParticleGun::SetParticleMomentumDirection)
151  .def("GetParticleMomentumDirection",
152  &G4ParticleGun::GetParticleMomentumDirection)
153  .def("SetParticleEnergy", &G4ParticleGun::SetParticleEnergy)
154  .def("GetParticleEnergy", &G4ParticleGun::GetParticleEnergy)
155  .def("SetParticleCharge", &G4ParticleGun::SetParticleCharge)
156  .def("GetParticleCharge", &G4ParticleGun::GetParticleCharge)
157  .def("SetParticlePolarization", &G4ParticleGun::SetParticlePolarization)
158  .def("GetParticlePolarization", &G4ParticleGun::GetParticlePolarization)
159  .def("SetNumberOfParticles", &G4ParticleGun::SetNumberOfParticles)
160  .def("GetNumberOfParticles", &G4ParticleGun::GetNumberOfParticles)
161  .def("SetParticlePosition", &G4ParticleGun::SetParticlePosition)
162  .def("GetParticlePosition", &G4ParticleGun::GetParticlePosition)
163  .def("SetParticleTime", &G4ParticleGun::SetParticleTime)
164  .def("GetParticleTime", &G4ParticleGun::GetParticleTime)
165  .def("SetParticleByName", SetParticleByName)
166  .def("GetParticleByName", GetParticleByName)
167  ;
168 }
constexpr auto const & right(const_AssnsIter< L, R, D, Dir > const &a, const_AssnsIter< L, R, D, Dir > const &b)
Definition: AssnsIter.h:102
void export_G4ParticleGun()
void SetParticleByName(G4ParticleGun *gun, const std::string &pname)
bool operator!=(infinite_endcount_iterator< T > const &, count_iterator< T > const &)
Never admit a infinite_endcount_iterator to be equal to anything else.
Definition: counter.h:266
bool operator==(infinite_endcount_iterator< T > const &, count_iterator< T > const &)
Definition: counter.h:278
std::string GetParticleByName(G4ParticleGun *gun)