LArSoft
v06_85_00
Liquid Argon Software toolkit - http://larsoft.org/
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#include "canvas/Persistency/Common/FindManyP.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art/Framework/Services/Optional/TFileService.h"
#include "art/Framework/Services/Optional/TFileDirectory.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcore/CoreUtils/ServiceUtil.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "larevt/CalibrationDBI/Interface/ChannelStatusService.h"
#include "larevt/CalibrationDBI/Interface/ChannelStatusProvider.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Track.h"
#include "lardataobj/RecoBase/SpacePoint.h"
#include "larcorealg/Geometry/PlaneGeo.h"
#include "larcorealg/Geometry/WireGeo.h"
#include "larcore/Geometry/Geometry.h"
#include <TTree.h>
#include <TH2F.h>
#include <TH2.h>
#include <TCanvas.h>
#include <TCutG.h>
#include <TString.h>
#include <TMarker.h>
#include <TColor.h>
#include <TStyle.h>
#include <TVirtualPad.h>
#include <TLatex.h>
#include <TGraph.h>
#include <TF1.h>
#include <TLine.h>
#include <TPrincipal.h>
#include <TMath.h>
#include <TVector.h>
#include <TVectorD.h>
#include <TVector2.h>
#include <string>
#include <vector>
#include <map>
#include <sstream>
Go to the source code of this file.
Classes | |
class | cluster::BlurredClusteringAlg |
Namespaces | |
cluster | |
Cluster finding and building. | |