LArSoft
v06_85_00
Liquid Argon Software toolkit - http://larsoft.org/
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This algorithm accepts a list of 3D space points and attempts to find the "medial skeleton" describing the "best" path through them. Here, "medial" is defined by the best time match between associated 2D hits along the "best" directions. More...
#include "fhiclcpp/ParameterSet.h"
#include "larreco/RecoAlg/Cluster3DAlgs/SkeletonAlg.h"
#include "larcore/Geometry/Geometry.h"
#include "lardataobj/RecoBase/Hit.h"
#include <string>
#include <functional>
#include <iostream>
#include <memory>
Go to the source code of this file.
Classes | |
class | lar_cluster3d::OrderHitsAlongWire |
struct | lar_cluster3d::OrderBestPlanes |
Namespaces | |
lar_cluster3d | |
This algorithm accepts a list of 3D space points and attempts to find the "medial skeleton" describing the "best" path through them. Here, "medial" is defined by the best time match between associated 2D hits along the "best" directions.
Definition in file SkeletonAlg.cxx.