#include "B2bDetectorConstruction.hh"
#include "B2ActionInitialization.hh"
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "FTFP_BERT.hh"
#include "G4StepLimiterPhysics.hh"
#include "Randomize.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
Go to the source code of this file.
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Definition at line 51 of file exampleB2b.cc.
55 G4UIExecutive* ui = 0;
57 ui =
new G4UIExecutive(argc, argv);
61 G4Random::setTheEngine(
new CLHEP::RanecuEngine);
65 #ifdef G4MULTITHREADED 66 G4MTRunManager* runManager =
new G4MTRunManager;
68 G4RunManager* runManager =
new G4RunManager;
73 runManager->SetUserInitialization(
new B2bDetectorConstruction());
75 G4VModularPhysicsList* physicsList =
new FTFP_BERT;
76 physicsList->RegisterPhysics(
new G4StepLimiterPhysics());
77 runManager->SetUserInitialization(physicsList);
80 runManager->SetUserInitialization(
new B2ActionInitialization());
84 G4VisManager* visManager =
new G4VisExecutive;
87 visManager->Initialize();
90 G4UImanager* UImanager = G4UImanager::GetUIpointer();
96 G4String command =
"/control/execute ";
98 UImanager->ApplyCommand(command+fileName);
102 UImanager->ApplyCommand(
"/control/execute init_vis.mac");
104 UImanager->ApplyCommand(
"/control/execute gui.mac");