Main program of the B4b example.
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#include "B4DetectorConstruction.hh"
#include "B4bActionInitialization.hh"
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4UIcommand.hh"
#include "FTFP_BERT.hh"
#include "Randomize.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
Go to the source code of this file.
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int | main (int argc, char **argv) |
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Main program of the B4b example.
Definition in file exampleB4b.cc.
int main |
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int |
argc, |
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char ** |
argv |
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Definition at line 62 of file exampleB4b.cc.
References PrintUsage(), and session.
73 #ifdef G4MULTITHREADED 76 for ( G4int i=1; i<argc; i=i+2 ) {
77 if (
G4String(argv[i]) ==
"-m" ) macro = argv[i+1];
78 else if (
G4String(argv[i]) ==
"-u" ) session = argv[i+1];
79 #ifdef G4MULTITHREADED 80 else if (
G4String(argv[i]) ==
"-t" ) {
81 nThreads = G4UIcommand::ConvertToInt(argv[i+1]);
92 G4UIExecutive* ui =
nullptr;
93 if ( ! macro.size() ) {
94 ui =
new G4UIExecutive(argc, argv, session);
99 G4Random::setTheEngine(
new CLHEP::RanecuEngine);
103 #ifdef G4MULTITHREADED 104 auto runManager =
new G4MTRunManager;
105 if ( nThreads > 0 ) {
106 runManager->SetNumberOfThreads(nThreads);
109 auto runManager =
new G4RunManager;
114 auto detConstruction =
new B4DetectorConstruction();
115 runManager->SetUserInitialization(detConstruction);
117 auto physicsList =
new FTFP_BERT;
118 runManager->SetUserInitialization(physicsList);
120 auto actionInitialization =
new B4bActionInitialization(detConstruction);
121 runManager->SetUserInitialization(actionInitialization);
124 auto visManager =
new G4VisExecutive;
127 visManager->Initialize();
130 auto UImanager = G4UImanager::GetUIpointer();
134 if ( macro.size() ) {
136 G4String command =
"/control/execute ";
137 UImanager->ApplyCommand(command+macro);
141 UImanager->ApplyCommand(
"/control/execute init_vis.mac");
143 UImanager->ApplyCommand(
"/control/execute gui.mac");
static G4UIterminal * session