Main program of the B4d example.
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#include "B4dDetectorConstruction.hh"
#include "B4dActionInitialization.hh"
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4UIcommand.hh"
#include "FTFP_BERT.hh"
#include "Randomize.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
Go to the source code of this file.
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int | main (int argc, char **argv) |
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Main program of the B4d example.
Definition in file exampleB4d.cc.
int main |
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int |
argc, |
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char ** |
argv |
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Definition at line 63 of file exampleB4d.cc.
References PrintUsage(), and session.
74 #ifdef G4MULTITHREADED 77 for ( G4int i=1; i<argc; i=i+2 ) {
78 if (
G4String(argv[i]) ==
"-m" ) macro = argv[i+1];
79 else if (
G4String(argv[i]) ==
"-u" ) session = argv[i+1];
80 #ifdef G4MULTITHREADED 81 else if (
G4String(argv[i]) ==
"-t" ) {
82 nThreads = G4UIcommand::ConvertToInt(argv[i+1]);
93 G4UIExecutive* ui =
nullptr;
94 if ( ! macro.size() ) {
95 ui =
new G4UIExecutive(argc, argv, session);
100 G4Random::setTheEngine(
new CLHEP::RanecuEngine);
104 #ifdef G4MULTITHREADED 105 auto runManager =
new G4MTRunManager;
106 if ( nThreads > 0 ) {
107 runManager->SetNumberOfThreads(nThreads);
110 auto runManager =
new G4RunManager;
115 auto detConstruction =
new B4dDetectorConstruction();
116 runManager->SetUserInitialization(detConstruction);
118 auto physicsList =
new FTFP_BERT;
119 runManager->SetUserInitialization(physicsList);
121 auto actionInitialization =
new B4dActionInitialization();
122 runManager->SetUserInitialization(actionInitialization);
125 auto visManager =
new G4VisExecutive;
128 visManager->Initialize();
131 auto UImanager = G4UImanager::GetUIpointer();
135 if ( macro.size() ) {
137 G4String command =
"/control/execute ";
138 UImanager->ApplyCommand(command+macro);
142 UImanager->ApplyCommand(
"/control/execute init_vis.mac");
144 UImanager->ApplyCommand(
"/control/execute gui.mac");
static G4UIterminal * session